For this week, we were to create a non-violent version of the game ‘Battleship’ and also change its metaphorical meaning. I decided to make my game more rewarding and also faster to play than the actual game and came up with the idea of having Player 1 hide a set of rewards on the board and Player 2 needs to guess their location. The rewards I chose were in the form of jewels and different jewels have different points. The more rare the jewels are the more points that jewel contains.
![Sapphire](https://melvinmagro.wordpress.com/wp-content/uploads/2017/11/sapphire.png?w=105&h=86)
![Emerald](https://melvinmagro.wordpress.com/wp-content/uploads/2017/11/emerald.png?w=106&h=84)
![Ruby](https://melvinmagro.wordpress.com/wp-content/uploads/2017/11/ruby.png?w=103&h=81)
![Diamond](https://melvinmagro.wordpress.com/wp-content/uploads/2017/11/diamond.png?w=103&h=81)
![Onyx](https://melvinmagro.wordpress.com/wp-content/uploads/2017/11/onyx.png?w=87&h=69)
On the board there will be:
- 5 sapphires
- 4 emeralds
- 3 rubies
- 2 diamonds
- 1 onyx
The rules are simple:
- The first player will first put all the gemstones in random coordinates
- The second player will have to guess the coordinates and is allowed to call 10 coordinates and he/she can do this for 3 rounds
- Once a gemstone is uncovered and dug out, a new coordinate must be allocated for that jewel for the next round, however the ones that were not uncovered cannot change their coordinates.
- The total number of points are calculated and the player with the most points win